[1]
Li, L. 2025. Game Localization Marketing Strategy Model under the Perspective of Cultural Topology Reconstruction - An Empirical Study of Blizzard Game Chineseization Based on Hofstede’s Cultural Dimension Theory. International Journal of Global Economics and Management. 6, 3 (Apr. 2025), 103–110. DOI:https://doi.org/10.62051/ijgem.v6n3.15.